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==Patch 199== *Version Number: 0.3.10199.0 *Type: Pre-Alpha (Early Access) *Release Date: 17th August 2017 *Original Post: <ref>https://forum.systemera.net/topic/31167-patch-199-august-17th-2017</ref> *Patch Notes: **UPDATES ***The Options Menu has been completely overhauled. You can now: ****Adjust display options including VSYNC and keep those changes ****Adjust graphics options to suit your hardware, including Shadow Quality, AA, PP and effects. ****Audio options now actually work! Adjust them to your liking. ****Keybindings on PC will now remain saved between sessions, with some added options like mouse sensitivity, toggling the hold to sprint, and others. ****Right now navigating and adjusting options in this menu is a little wonky, as you have to use the keyboard. Didn't want to hold it out of this update just for that reason. This menu will continue to be updated over the course of the next few releases. ***The Trade Platform|Trade Module has received some bug fixes and interaction improvements, such as: ****The maximum return value is always the number of slots on the trade platform rocket. ****Now, once you reach the maximum return value, you will not be able to add more resources to any remaining open slots. ****If you add an item that pushes the trade value above the maximum, or switch the return item to something with a more favorable exchange rate, the actual return will always be clamped to the maximum. ****Resources that are on the trading platform already when the maximum return value is hit or exceeded can always be removed (but cannot be attached again unless removing them causes the return value to dip below the maximum). ***Beacon colors can now be changed. ***Audio has been migrated to the Wwise Engine from Unreal 4 and remixed using the new technology. ***New cave exploration music tracks added. ***Remixed / mastered existing music with additional instruments added. Tracks broken down into separate layers to leverage Wwise game states. ***Music becomes distorted when low on oxygen. ***Music changes based on time of day. ***Music now streams rather than load entirely on game start, reducing RAM impact ***Sound is sent through a reverb when underground. ***Footstep sfx are affected by the movement speed of the player. ***Ambience loops no longer heard when at the main menu or orbiting a planet. ***Both the Medium Generator|medium and Small Generator|small generator’s audio slows down when their “fuel” is near empty. ***When death occurs, sounds stop playing earlier. ***Music does not abruptly start again when death occurs, it now fades back in over an extended period of time. ***Wind Turbines|Wind turbine audio more appropriately matches their animation frequency. ***Storm|Sandstorms now have improved distance attenuation and better stereo / surround panning. ***Storm|Sandstorm rock impact added for when the player gets hit by a boulder. ***Low oxygen breathing audio now triggered more abruptly rather than a gradual fade in. ***Rovers|Rover tire audio no longer plays when vehicle is in the air. ***Rovers|Rover engine audio no longer plays when rolling unpowered down an incline ***Rovers|Rover engine audio revs when vehicle is being powered and leaves the ground. ***Rovers|Rover shutdown sound added ***Improvements to the active voice count in the game, allowing for slight performance gains. ***Each suit now has a unique Death animation. **FIXES ***Fixed several issues causing Multiplayer crashes which occurred when Client players returned to their base after venturing far away from it. ***Fixed numerous Multiplayer crashes related to interacting with items in the world as a client ***Fixed a Multiplayer issue that prevented Win 10 players from connecting to Xbox players ***Fixed a number of performance degradation issues relating to base conduits. ***Fixed several audio issues where sounds would persist even after the event has ended, including: ****Biome Ambience SFX will no longer play when the player is in space. ****In Multiplayer games, the sound effect of building loops no longer continues playing for the Client player. ****Fixed issues with SFX being played from sources not close to player. ****Fixed issue where Storm|Sandstorm audio would continue after the storm ended. ****The sound of oxygen being replenished no longer persists when disconnecting from the oxygen tether before the tank has fully recharged. ****Fixed issue where the ambient overworld wind sounds did not change when going deep underground. ****Fixed intermittent issue where the Rovers|Rover did not make any sound when driven. ****Fixed missing audio upon Pajama Suit Player|Astroneer death ****Fixed missing audio upon Bubble Suit Player|Astroneer death ***Fixed “double death” issue with Player|Astroneer taking fall damage and dying again when respawning after falling from a high altitude. ***Collecting multiple resources with the Drill Head|Drill will no longer cause all the open slots to break. ***Fixed issue where Resources|Resource items would float off after being blown away during a storm ***Fixed issue where Save Slot 1 was sometimes overwritten when creating save data in Save Slot 2 and beyond. ***Fixed minor but extremely annoying issue where newly built base conduits would not follow the hologram path. ***Upon death, previous Backpack|backpack inventory should no longer appear hovering next to the Habitat. ***Fixed a major issue where performance would severely degrade when players opened the Options menu ***Fixed issue where incomplete nuggets of Power (resource)|Power were not consumed when placed on a slot. ***Fixed issue where Terrain Tool Augments were not working correctly **''KNOWN ISSUES'' ***''On Xbox One, any changes made to the options menu will not persist between sessions. This will be fixed soon.'' ***''Some “vocal” efforts play on the server when activated by the client.'' ***''Sound for some players is defaulted to 0 on startup. Get into that new menu and turn it up!'' ***''When the game is in fullscreen, changing resolution has no effect'' Patch_Notes_History#top|Back to top
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